Enemy troops carry all kinds of firearms and almost every group has a shield soldier to dispatch with a charged slash or a specific plasma. On top of that are the plasma types, allowing Strider’s sword to reflect bullets or freeze enemies, throwing knives which can share those plasmas, and three combat options like a holographic panther and orbiting drones.Īll of those tools will be necessary for cutting down the hundreds of cybernetic foes standing in your way. Even his basic attack is a lightning-fast swing you can rapid-fire like the Crissaegrim from Symphony of the Night, in any direction no less. Your spry protagonist will quickly unlock a full suite of combat moves including charged slashes, sliding kicks, diving strikes, and air dashes. Combat in Strider is always fast-paced, kinetic, and full of possibilities. This game wastes no time in getting you to the action, so I’ll waste no time lauding them for it: This is one of the most viscerally fun metroidvanias out there to tear around in. I can’t say I minded too much because right from that intro I was somersault-slashing robot soldiers into cyberfillets and speeding across rooftops, and at that point I wasn’t questioning it. This isn’t really explained in the game intro which drops you into the snowy outskirts of the city, leaving you to pick up the pieces of the story through the game’s terribly talkative bosses. Strider dumps you into the cyberboots of Strider Hiryu, out on a mission to kill the mysterious despot who rules the world from high-tech Kazakh City. Despite a few design hangups it stays fun the whole way through, too, so it’s an easy recommendation for an action-heavy take on the genre. There are plenty of metroidvanias out there but I can’t think of many that let you play as a spastic cyber-ninja, and that’s just as fun as it sounds. It doesn’t need it though, being as expansive and fast-paced a platformer as it is. Capcom 2, so you won’t find a hint of nostalgia in this review. I don’t know Strider from anything outside of Marvel vs.
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